RESUME
I have much experience in game development specifically with character creation and setting up pipelines using the latest toolsets and techniques, do not hesitate to contact me if you are looking for assistance in your project.
Services: Modeling/Texturing Asset Creation - Blend Shape/Morph target creation - Texture Map Painting / Uv (Bump/Spec/Diffuse/Others) - >Base Mesh Creation and optimization - Shader/Lighting Setup (3dsmax/Maya) - Sculpting in Zbrush/Mudbox for Rapid prototype output
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_CLIENTS_

_WORK_EXPERIENCE_
United Front Games- (Character Artist) *TRUE CRIME 3 XBOX360/PS3*
Rockstar Games - (Character Artist) MAX PAYNE 3 XBOX360/PS3
Propaganda Games Disney -(Character Artist) TUROK XBOX360/PS3/PC
Electronic Arts - (Character Artist) FIFA 06/ NBA Live 06 XBOX360/PS3
Think Tank Training Center- Modeling Mentor
_EDUCATION_
Vancouver Film School Diploma in 3D Animation and Visual effects. 2004-2005
Art institute of Vancouver Diploma in Character Animation 2002-2003
Killarney Secondary School High school Diploma 1998-2002
_ACHIEVEMENTS_
CGHUB.COM featured front page artist for "Ibuki" June 2010
CGHUB.COM awarded master artist & gold gallery award June 2009
GNOMON GALLERY"el oso" sculpture chosen for the "gnomon gallery" and pixologic booth at siggraph 2008 July 2008
MUDBOX BETA selected to be a beta tester by skymatter for the first release of the software.
ZBRUSH BETA selected to be a beta tester by pixologic for zbrush 2.0 & 3.0
3DCREATIVE/3DTODO MAG interviewed and work featured February 2006
3DTOTAL.COM: featured front page artist and 2x gallery award winner Aug. 2005
CGTALK.COM: featured front page artist Apr. 2005
3DUSER MAG: featured 2x in this magazine for a making of and gallery entry Dec. 2005
_CONTACT_
heber.alvarado@hotmail.com
#1(604) 339-1586
\\ see resume (below) for complete experience
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